Archive for 'Game Design'

This job won’t do itself.

18 April 2007

So, I have basically thrown myself into wiki editing. The issue is, I have alot of notework that needs to be transferred and filed on a private wiki, which grows by the day. Awhile back I did a flurry of work because I was on a serious design tear.
Right now, I am coming close […]

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Rethinking the MMO.

27 March 2007

This morning, as I am reading my regular feeds and such, I came across a great article over at Gamasutra.
The crux of it is something many people already know: despite the success of such titles as World of Warcraft, the MMORPG (Massively Multiplayer Online Role Playing Game) model is substantially broken. The reason it is […]

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Game crack is a many splendored thing.

15 March 2007

Okay, so, as some of you may, or may not know, I have been heavily into research and design lately. And one of the things I have been heavily researching lately is game economies. Let me just state right now, I love my brother dearly. He and I have played a fuck of alot of […]

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The problem with Game Design. Or: Why Daniel James is not a fucking hero.

27 August 2006

The problem, as I see it is this: nobody can create content without a framework. Frameworks are a barrier to entry into the game market, and unfortunately for people, game designers often talk a good game, but rarely play it.
If I had a decent framework for a client and server, with documented formats for […]

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